Follow us! https://twitter.com/RisingFoxGame 

Hi there,
We are a group of passionate, videogame-freaks from Argentina.
Please allow us to share with you the prototype We've been working on for about 5 months. It's a 2D platformer with  metroidvania concepts. This is just a small prototype, feel free to enjoy the trip!  

You can see controls IN-GAME by pressing ESC key => Controls 

This version is designed for Keyboard + Mouse!

Gamepad SHOULD work :D

You can save progress and continue later,  Game will save whenever you rest at an altar, and whenever you gain a new ability :)

The proto should take between 30-50min to complete :D 

The game concept is originally designed to run in Windows/Desktop, but since the prototype handles a smaller scope, this was not-that-hard to make WebGL (thus browsers) compatible, we're still testing the web version, watch out for bugs!!!


More to come! Stay tuned in our social media.
Feel free to fill out our feedback form too https://risingfox.itch.io/rising-fox-proto#gamedev
Or just leave a message for us just below in the comments section!

Thanks! <3


Development log

Comments

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This game looks amazing.

I like the visual style and the animations. I think eventually is going to be a great game.

The demo, however, has a couple of issues.

- It runs very slow on some browsers (Chrome, Edge - it is unplayable, Firefox - more or less acceptable, but still slow, so I could only play it on Firefox)

- Gamepad mostly works, except for the left stick (when I press down, nothing happens). [note: I had the same issue with the demo of my game. It happened only on the WebGL build, so I added specific movement instruction for WebGL on the New Input System in Unity and it fixed it.]


- I wish the character could attack while walking, and not stop to attack, because it makes it harder to fight in high-paced boss fights.

Besides that, it looks awesome and I wish you guys good luck!

I recorded some gameplay in case it would be any help for you.

You can see controls IN-GAME by pressing ESC key => Controls 

(3 edits)

Realmente me gustó el juego. Aprecio mucho la calidad de las animaciones y el arte en general. Ha estado asombroso.

Me gustaría listarles los defectos que he encontrado:

- Tuve que alejar la pantalla (-zoom) porque el juego tenía una resolución mayor a la de mi pantalla.

- Cada vez que el personaje salte, la cámara lo sigue demasiado rápido. Podrían tratar bloqueando la cámara en Y o haciendo un seguimiento mas suavizado.  Recomendaría que usen Cinemachine ya que trabajan con Unity. Ajustando los parámetros pueden conseguir algo cercano a sus gustos.

- En general, deben mejorar el seguimiento de cámara del personaje. Se siente muy plano.

- Algunas veces me he atorado en el puente. Tanto del inicio de la demo como en la cueva de la 2da escena.

- Las fresas que los cofres sueltan muchas veces se quedan buggeadas en las esquinas de los colliders. Por cierto, tocarlas y que giren ha estado asombroso.

- Para este tipo de demos, convendría poner los controles en algún punto de inicio de la demo (in-game). No es nada intuitivo dejar que el jugador toquetee todos los botones. Al menos en computadora, porque en consola los botones son fijos.

¡Enhorabuena por el gran proyecto!

(+1)

Awesome game guys, loved the mechanics. Can't wait to see it finished. Keep up the good work!